I offer private coaching sessions and team building classes to share insights & practical knowledges on everything that connect to Organizational Storytelling, Transmedia & Interactive Narrative Design, Creativity Orchestration and Innovative Business Design.

You can hire me as a coach or as a speaker at your events.

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Publishing & Interactive Arts

I practice the art of discovering poetic usages for technologies and new forms of storytelling..

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Innovation Team Building

I have mastered the art of creating group norms that create winning Innovation Teams.

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Educational Design

I develop Educational Design Facilitation Tools and Interactive applications for Content Producers and Educators and I write and speak about my vision of the preferable futures and what we need to do as humans to reach them.

The intention behind this project is to teach children how to avoid becoming enslaved by technology by using it creatively and surprisingly.

 

It’s the story of a young girl called Orémia turning eight years old in 2299.  Some events that happened 25 600 years ago, an era that has long been forgotten, continue to have an influence in this world and Oremia is about to make humanity enter into a new era with the help of a rebellious fox.


A polluted world

The world of Orémia is gray and men have little option to survive. The rising waters, the massive extinction of animals and air pollution have forced men to take shelter, filter air and artificially generate food.

When the last whale died, an unexpected phenomenon occurred: men stopped dreaming. This helplessness proved devastating. Unable to clean up their thoughts at night, men have ceased to have ambitions, to find creative solutions to their problems. Quickly, several individuals became confused, having too much information to manage for their cognitive abilities. Mental illnesses soared, humanity was on the brink.

The Junning, the Machine Order, feared for the end of humanity. The way he found to save them is "snugging". By plunging humanity into an alternative reality, machines are able to simulate sleep enough to prevent humanity from sinking. In addition, humans no longer have to deal with the depressing environment in which they live. By submitting to this regime, humans have accepted to put their fate in the hands of the machines.

Unfortunately, the wounds of the environment are deep and the Junning sees nature through a deforming filter programmed deep into its systems by its creators. Rather than leaving her alone and trusting her, the Junning forces her idyllic vision of nature, capturing animals to connect them to her network and directing them towards a very focused vision of what nature should be.


Octalogy

The Storyworld project of Wuxia the Fox is composed of a serie of 8 printed illustration-rich book. 

 
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Oremia the Hero in Wuxia the Fox octalogy is looking to awake the last whale so she can sing again

Oremia the Hero in Wuxia the Fox octalogy is looking to awake the last whale so she can sing again

The Poets are the new business leaders

Business Transformation is Poetry

 

SMALL is a book about a unique Thinking Methodology that combines Organizational & Interaction Design, Poetry and Storytelling processes to enable and sustain business transformation. SMALL will help you hack the daily mindsets required to innovate in the 21st Century enterprise. The methodology also give direction in how to set weekly areas of experiments and move thru the various stages of an innovation project. Expect meaningful encounters, better ways to visualize your knowledge and internal issues, a more flowy organization of your actions, surprising ways to reframe your problems.

Love what you do, Lead the change, Get in the Flow, Drive in Results, Stay Zen.

 

 
Areas of Experiments

Areas of Experiments

Experience Architecture

Experience Architecture

The Small Framework

The Small Framework

From Poiesis to Praxis

From Poiesis to Praxis

A unique Presentation software to develop Expressivity and experience dialogues, ideation and stories in a magic and unforgettable way.

 

The augmented spaces powered by calmr.io promote the spatialization of narratives and the experiences of "films of which you are the narrator" promoting reading aloud and tangible interactions to increase the attention, imaginations and contemplation depths of humans together in a physical environment. It’s also about connecting thru voice and natural interactions involving eye contact, body and hands gestures

Calmr.io is a Transmedia platform available as an iOS and Android application and as an assisted dialogue / augmented-enhanced reading physical installation.

Connected objects and interactive table, digital vision and additional mobile applications can be combined to create innovative interactions and usages in public space, theatres, classrooms, libraries, conference room and learning spaces.


 

 
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The Calmr.io application is a library of curated augmented reading experiences.

The Calmr.io application is a library of curated augmented reading experiences.

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IoTheatre Methodology

The methodology cards that enables Service Design Strategists to imagine Experience Management System & StoryTelling Engine for Smart Environments

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IMagine THE FUTURE of natural interfaces - Deck of Cards

An exploratory workshop built around a game of ideation cards aimed at better acquiring the basic principles of experiments with IoT, Spatial Computing, natural interface and mixed reality and extended reality interfaces.

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The SPATIAL COMPUTING PROGRAMMABLE ENVIRONMENT WORKSHOP

When we’re talking about spatial computing, we are talking about virtual reality, augmented and mixed reality. What is so interesting is that we describe this technology by the type interaction we have with it, not by the object we interact with. And this revolution might be as big as mobile computing

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Stories of a Near Future

A conversational Theatre Experience Collective

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EXPERIMENT no.1 - using AI-Driven assistive dialogue tool to build preferable futures and sustain human imaginations.

In this room, people are invited to a conversational performance. They are there not to assert their opinion, but to have a constructive debate on a future, our future. They are not asked to comment on anything, but to imagine what would be best for us and future generations.

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Goal 1

The goal is to train an artificial intelligence to understand the dynamics of the debates, the emotions that form there and the kind of experience that results. Its primary purpose is to create the best possible environment for the conversation to run smoothly and everyone to find it. We are looking for a conversation that inspires intellectually and emotionally. An experience that marks us and moves us forward. A very short, but so precious, moment of hope.

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Goal 2

The second goal is to count these conversations on the near future to help us build it. By aggregating the data, it will be able to extract the most inspiring and realistic data to feed the debate beyond the performative circles

ENSEMBLE ENSEMBLE CREATE INTERACTIVE INSTALLATIONS IN THE PUBLIC SPACE.

 

HACKING SPATIAL COMPUTING & AI-DRIVEN TECHNOLOGY TO REVEAL MEANINGFUL HUMAN EXPERIENCES (AND ALSO FOR FUN).

http://www.ensemble-ensemble.com

 

 
Point de rencontre

Point de rencontre

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The Compassion Machine

The Compassion Machine

Interaction Design Team Coach

If you’re in charge of developing your UX design team; it’s probably a good idea to include coaching as part of that remit. Of course there are other great development tools like reading materials, online courses (like our own), classroom courses, etc. but nothing beats the personal attention and fine tuning of skill sets that coaching can bring to a team.

http://www.sidlee.com

http://www.sidlee.com

SIDLEE UX Team 2005/2007

https://www.floe.ca/fr/

https://www.floe.ca/fr/

PHEROMONE Innovation Team 2007/2009

http://www.iweb.ca

http://www.iweb.ca

IWEB UX & Innovation TEAM 2010/2012

Creative Retreats

I am planning and directing Strategic Creative Retreats

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BANFF EMERGENCE LAB

5 days retreat - 2016. My role was to support 3 teams creating a prototype. The Embassy of France in Canada, the Institut Français and the Banff Centre, with the support of On Screen Manitoba, have developed and launched Emergence Lab, the first Franco-Canadian laboratory dedicated to emerging and innovative forms of storytelling for new platforms.

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Projet Columbus - Transmedia Edition

1 day retreat - 2010
Aimed at people who were already working in the media field, but who wanted to discover new ways to invent and live stories by maximizing the potential of different platforms, be it television, the Web, video games or any other media. The conference participants could then continue the expedition by enrolling in "à la carte" training courses which allowed them to develop their knowledge on some of the topics covered.

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MANITOBA - MUSEUM OF HUMAN RIGHTS

3 days retreat - 2017. The 2017 Creation Lab led by On Screen Manitoba and New Media Manitoba in partnership with the Canadian Museum for Human Rights and the National Film Board (NFB), brought together five teams of creators with backgrounds in visual arts, music, film, television, interactive and immersive digital media fora three-day accelerator. Each team created a prototype for an immersive digital media experience based on themes specific to human rights.

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Multiplatform / Multisuccess - MontrEAL & HalifaX

8 day retreat - 2010

The three-day workshop is designed as a tool for exploring the creation and exploitation of content in a multiplatform environment. The initiative is intended for feature film and television producers and managers of companies active in development, production or distribution of content looking to move into multiplatform creation.

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OCEAN SCHOOL

2 days retreat - 2018. My role was to facilitate ideation to artfully & purposefully accelerate innovation, transformation and reinvention. Innovation was the expectation and the only certainty was change. We went to unruly places and developed new dialogues around the discoveries. We modeled & created new experiences around the foundation of the Ocean School Stories.

Creative App Design

Smart Server Application - IWeb

Smart Server Application - IWeb

I create award-winning software application concepts that are used by thousands of users.

Lost River iPhone App - CatBird Productions

Lost River iPhone App - CatBird Productions

Little Burgundy iPhone App - CatBird Productions

Little Burgundy iPhone App - CatBird Productions

Yangle iPhone App - Jason Shatilla

Yangle iPhone App - Jason Shatilla

Jardins Symphoniques - SAGA

Jardins Symphoniques - SAGA

MAXI iPad/iPhone app - Frima and TFO

MAXI iPad/iPhone app - Frima and TFO

ArtvRama iPad App - Artv

ArtvRama iPad App - Artv

Stay Nomad App - StayNomad

Stay Nomad App - StayNomad